Ethan Chamberlain
Game Designer
Software: Unity, Unreal Engine, Github, Perforce, Figma
Code: C#, Unreal Blueprints, Arduino
Game Design: Level Design, System Design, UX
Email: ethanchamberlain42@gmail.com
Software: Unity, Unreal Engine, Github, Perforce, Figma
Code: C#, Unreal Blueprints, Arduino
Game Design: Level Design, System Design, UX
Email: ethanchamberlain42@gmail.com
Award winning at Indiecade and GDC ChromaCorp is an alternative controller 4 player co-op game that plays in physical space. Utilizing diegetic Ui and custom controllers ChromaCorp is an immersive experience unlike any other.
Unreal Engine movement shooter showcasing level design and system design.
Unreal level design blockout using a dark souls asset pack that explores my level design process and methodology.
Solo project in unity that showcases puzzle design. Uses a color mechanic that creates puzzles and facilitates exploration.
A solo unity project that showcases rapid prototyping. Pvp game where players compete to be the last player standing.
Mobile game UX prototype made in Figma with a focus on live service strategies maximizing player retention and creating monetization opportunities.