Skate Elysium
Group Project
Skate Elysium is a conceptual mobile game that explores user experience and live service tactics to increase player retention and create community amongst players. This project is prototyped in Figma showcasing player onboarding, seasonal events, monetization structure, and the core gameplay loop.
Download Link
Core Concept and Gameplay Loop
The core loop of Skate Elysium has players compete in skating competitions to earn money. Money is used to unlock new features in their customizable skate park. These new features allow players to unlock new tricks which in turn lets them compete in harder competitions.
The game is monetized around cosmetics as such its critical to create a social structure within game in which players compare themselves to other players. This is enabled through the players avatar, clothes, skateboard, and their skateparks. Players customize their park and visit other players skateparks and earning money based off the number of visitors.
Monetization is essential to live service products so I made sure we focused on the player’s avatar emphasized. On the results screen (left) players see both their avatar and a replay of the MVP so that players are constantly comparing their avatar to others. The store image (right) mocks up an outfit set that cycles in the store periodically.
Seasonal events and daily quests incentivize players to login on a consistent basis. Recontextualized maps with challenges special events and rewards are components that will increase player retention.